Gravity Serpent
Runs in your browser · 1.3 MiB of game files
About this game
Arcade snake on a planet: collect glowing motes, grow your serpent, chain score multipliers, and dodge gravity wells that bend your path.
Guide a serpent around a spherical planet in a compact 3D arcade survival game. Collect golden motes to grow, keep collecting within five seconds to build a combo up to ×8, and chase your personal best. Purple gravity wells pull your heading off course; their red cores are lethal. Your own tail becomes another obstacle as the serpent grows. Speed and the number of wells increase with your score.
Features procedural low-poly visuals, a surface-following chase camera, synthesized arcade sounds, pause/resume, and a local best score. This is Gravity Serpent, a standalone browser game—not the Unreal Engine game Skyline Serpent.
Desktop keyboard play in a modern WebGL2 browser. Click inside the game, then press Space or Enter to start.
Controls
Click inside the game to focus it.
| Input | Action |
|---|---|
| A / D or Left / Right Arrow | steer |
| Space or Enter | start |
| P or Escape | pause/resume |
| R | retry after a crash |
Screenshots
Made with AI. Shaped by humans.
Declared by the creator · not independently verified
AIGameLabs does not fund or run runtime AI.
- Development assistance
- AI-assisted game development and publishing preparation, including implementation, local dependency packaging, and browser verification.
- Asset generation
- Visuals are generated procedurally in Three.js; sounds are synthesized with Web Audio. No imported image, model, or music assets are used. Listing artwork is cropped from the running title screen and actual gameplay.
- Runtime AI
- None declared
- Tools used
- OpenAI Codex
Human contribution
The creator selected this game for publication, confirmed code and asset distribution rights and the AI disclosure, and authorized automatic publication after human moderation approval.
The build story
A compact arcade experiment that takes snake growth and combo scoring onto a spherical world, with gravity wells that bend the path. AI assistance and procedural graphics/audio were used to prepare a self-contained desktop browser release.
Accessibility
Capabilities are declared by the creator. Platform accessibility and game accessibility are separate.
- Keyboard-only controls
- Pause/resume during gameplay
- Automatic pause when the game loses focus
Has potential if graphics are better. But I also understand this is just a prototype.