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Hosted browser gameprototype

Dead Grounds

by King Of The Hour ↗

Dead Grounds gameplay: moonlit graveyard at night, zombies shambling toward the player through the flashlight beam past wooden grave crosses, M1911 pistol in the foreground.

Opens in an isolated player · 17.1 MiB expanded build

Poster only · no game code loaded

About this game

First-person zombie wave shooter in a moonlit graveyard. Survive endless, escalating waves with a pistol, pump shotgun and AK-74. Headshots deal 2.5x damage.

Dead Grounds is a first-person zombie wave shooter that runs right in your browser. Hold a fenced, moonlit graveyard against endless waves of the dead: every wave brings more zombies that are faster and tougher, and hulking brutes join the horde from wave 3. GAMEPLAY - Endless waves with a short breather in between. Clearing a wave heals 20 HP and pays a survival bonus. - Headshots deal 2.5x damage and earn bonus score (listen for the ding). - Health regenerates after 4.5 seconds out of danger. WEAPONS - M1911: semi-auto sidearm with unlimited reserve ammo. - PUMP-12: 8-pellet spread with heavy knockback. - AK-74: full auto; watch the spread bloom. Built with Three.js: bloom post-processing, pooled blood and spark particles, tracers, bouncing shell casings and positional zombie audio. Best with keyboard and mouse in a current desktop Chrome, Edge or Firefox. CREDITS - Zombie and AK-74 3D models: generated with Meshy AI. - Sound effects (CC0): K. Vagapov, artisticdude ("Zombies Sound Pack"), saturn91 ("Zomby sfx pack") and kurt (gunshots) via OpenGameArt.org; footsteps, impacts and reload clicks from Kenney's "Impact Sounds". - Music: "Dark Ambience Loop" by Iwan "qubodup" Gabovitch, licensed CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/). - Environment, HUD, pistol and shotgun: procedural (Three.js geometry and canvas textures).

Creator-declared content & compatibility notes

Horror themes and constant firearm violence against zombies, with blood effects. Dark night-time scenes, bright muzzle flashes and red damage flashes. Sudden loud sounds (gunshots, zombie screams).

Screenshots

Dead Grounds combat: firing the AK-74 at a zombie with a headshot hit marker, blood spray, muzzle flash and ejected casings; HUD shows score 798, 6 kills, health 100 and 6/150 ammo.
Dead Grounds combat: firing the AK-74 at a zombie with a headshot hit marker, blood spray, muzzle flash and ejected casings; HUD shows score 798, 6 kills, health 100 and 6/150 ammo.
Dead Grounds title screen: 'DEAD GROUNDS' logo, 'Hold the graveyard. Survive the waves.' tagline, Enter the Grounds button, keyboard and mouse controls list and asset credits.
Dead Grounds title screen: 'DEAD GROUNDS' logo, 'Hold the graveyard. Survive the waves.' tagline, Enter the Grounds button, keyboard and mouse controls list and asset credits.

Made with AI. Shaped by humans.

Creator-declared disclosure

AI contributions below are supplied by the creator, not independently verified. AIGameLabs does not fund or run runtime AI.

Development assistance
Game code written with an AI coding assistant, directed and reviewed by the creator.
Asset generation
Zombie and AK-74 rifle 3D models, including the zombie's rig and walk/run/attack animations, were generated with Meshy AI (text-to-3D, refine, remesh, rig, animate). Sound effects and music are human-made CC0 / CC BY 3.0 assets; the environment, HUD, pistol and shotgun are procedural code.
Runtime AI
None declared
Tools used
Meshy AI, AI coding assistant

Human contribution

The creator directed the game's design and the AI tools and reviewed the code and assets.

Accessibility

Capabilities are declared by the creator. Platform accessibility and game accessibility are separate.

No game accessibility capabilities have been declared.

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