Dead Grounds
About this game
First-person zombie wave shooter in a moonlit graveyard. Survive endless, escalating waves with a pistol, pump shotgun and AK-74. Headshots deal 2.5x damage.
Dead Grounds is a first-person zombie wave shooter that runs right in your browser. Hold a fenced, moonlit graveyard against endless waves of the dead: every wave brings more zombies that are faster and tougher, and hulking brutes join the horde from wave 3. GAMEPLAY - Endless waves with a short breather in between. Clearing a wave heals 20 HP and pays a survival bonus. - Headshots deal 2.5x damage and earn bonus score (listen for the ding). - Health regenerates after 4.5 seconds out of danger. WEAPONS - M1911: semi-auto sidearm with unlimited reserve ammo. - PUMP-12: 8-pellet spread with heavy knockback. - AK-74: full auto; watch the spread bloom. Built with Three.js: bloom post-processing, pooled blood and spark particles, tracers, bouncing shell casings and positional zombie audio. Best with keyboard and mouse in a current desktop Chrome, Edge or Firefox. CREDITS - Zombie and AK-74 3D models: generated with Meshy AI. - Sound effects (CC0): K. Vagapov, artisticdude ("Zombies Sound Pack"), saturn91 ("Zomby sfx pack") and kurt (gunshots) via OpenGameArt.org; footsteps, impacts and reload clicks from Kenney's "Impact Sounds". - Music: "Dark Ambience Loop" by Iwan "qubodup" Gabovitch, licensed CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/). - Environment, HUD, pistol and shotgun: procedural (Three.js geometry and canvas textures).
Horror themes and constant firearm violence against zombies, with blood effects. Dark night-time scenes, bright muzzle flashes and red damage flashes. Sudden loud sounds (gunshots, zombie screams).
Screenshots
Made with AI. Shaped by humans.
AI contributions below are supplied by the creator, not independently verified. AIGameLabs does not fund or run runtime AI.
- Development assistance
- Game code written with an AI coding assistant, directed and reviewed by the creator.
- Asset generation
- Zombie and AK-74 rifle 3D models, including the zombie's rig and walk/run/attack animations, were generated with Meshy AI (text-to-3D, refine, remesh, rig, animate). Sound effects and music are human-made CC0 / CC BY 3.0 assets; the environment, HUD, pistol and shotgun are procedural code.
- Runtime AI
- None declared
- Tools used
- Meshy AI, AI coding assistant
Human contribution
The creator directed the game's design and the AI tools and reviewed the code and assets.
Accessibility
Capabilities are declared by the creator. Platform accessibility and game accessibility are separate.
No game accessibility capabilities have been declared.
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